Shadow Courier
A few chosen ones from the ranks of the Chaos Lorekeepers are given knowledge and abilities that are forbidden to the common followers; they are the closest to the Emperor that anyone has ever been, and serve him as his right-hands. Although physically weak and slow after turning into demons, their magic skills more than compensate for such lack, making them opponents that should never be fought directly if possible.
Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent. This unit is capable of healing those around it, and curing them of poison. This unit darkens the surrounding area, making chaotic units fight better, and lawful units fight worse. Foes who lose their life to the plague will rise again in unlife, unless they are standing on a village. This unit’s arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.
Information
Advances from: | |
Advances to: | |
Cost: | 75 |
HP: | 62 |
Movement: | 4 |
XP: | 200 |
Level: | 4 |
Alignment: | chaotic |
ID | Shadow Courier |
Abilities: | cures, heals +8, obscures |
Attacks (damage - count)
plague staff melee | 7 - 3 impact | plague | |
infernal chill ranged | 14 - 3 cold | magical | |
noctum ranged | 12 - 4 arcane | magical |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | -10% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 70% | |
Cave | 2 | 60% | |
Coastal Reef | 2 | 40% | |
Deep Water | 99 | 30% | |
Flat | 1 | 50% | |
Forest | 2 | 70% | |
Frozen | 3 | 30% | |
Hills | 2 | 60% | |
Mountains | 3 | 70% | |
Mushroom Grove | 2 | 70% | |
Sand | 2 | 50% | |
Shallow Water | 2 | 30% | |
Swamp | 2 | 50% | |
Unwalkable | 99 | 50% | |
Village | 1 | 70% |